A simplified Black Hole
For Space Duel, I wanted to make a black hole… one that would bend the trajectory of the shots in the game and attract or swallow the player’s spaceship.
This is what I created to make a simple arcade-style gravity well.
For Space Duel, I wanted to make a black hole… one that would bend the trajectory of the shots in the game and attract or swallow the player’s spaceship.
This is what I created to make a simple arcade-style gravity well.
I am often asked how a new user can get started the fastest.
The first place I send people to who are new to Unity is the Learn section of the Unity Website. Here the new user can find links to the video tutorials, live training, documentation and the community.
If, however, this is not fast enough for you, you can try the following tutorial. This will walk you through the most basic steps needed to make a working scene in Unity and uses many of the most basic elements found in a Unity project.
I am often asked for resources or resource sites by people just coming into the world of Unity and game development. When someone is just getting started they won’t have relationships with professional artists and probably lack the funds to pay them if they did. What this post is, is a quick primer on where to find resources and how to collaborate.
Everything we do in our games requires some form of resource – memory, cpu time, storage space – and anything we can do to help reduce the drain on our resource budget can be good.
Pooling can help us do this.