"2015" Posts

Some issues with optimizing your game to all resolutions…

Screenshot 2015-03-16 12.35.27
Optimizing your game to all resolutions is a science in itself.

Take a moment and reflect upon the issue:

  • You have creative content.
  • You have multiple end user devices.
  • Different Control Schemes (Keyboard & Mouse vs Touch)
  • Different Physical Sizes (Monitors, Tablets, Phones)
  • Different Resolutions (Same Physical Size, but different pixel density – like some iPads)
  • Different Aspect Ratios

(more…)