"2unity" Posts

A simplified Black Hole

BlackHole

For Space Duel, I wanted to make a black hole… one that would bend the trajectory of the shots in the game and attract or swallow the player’s spaceship.

This is what I created to make a simple arcade-style gravity well.

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The most simple tutorial ever

Unity2LightspeedI am often asked how a new user can get started the fastest.

The first place I send people to who are new to Unity is the Learn section of the Unity Website. Here the new user can find links to the video tutorials, live training, documentation and the community.

If, however, this is not fast enough for you, you can try the following tutorial. This will walk you through the most basic steps needed to make a working scene in Unity and uses many of the most basic elements found in a Unity project.

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Free Live Online Training from Unity Technologies

LiveTrainingPage

Unity Technologies presents free live online training.

After two years in the making, we now have a real and proper page on the Unity web site.

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Resources for people getting started (ASSETS)

AssetSplash

I am often asked for resources or resource sites by people just coming into the world of Unity and game development. When someone is just getting started they won’t have relationships with professional artists and probably lack the funds to pay them if they did. What this post is, is a quick primer on where to find resources and how to collaborate.

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Simple Pooling

PoolingSplash

Everything we do in our games requires some form of resource – memory, cpu time, storage space – and anything we can do to help reduce the drain on our resource budget can be good.

Pooling can help us do this.

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Restart Buttons are easy and often overlooked!

Restart

I have the chance to play a large number of prototype games.

These can be work-in-progress, concepts, level testing, and the like.

I have a pet peeve.

The single most overlooked feature is a simple “restart” button.

 

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