"4unity" Posts

Basic Inventory and Looting System

Inventory-iPhone

I’ve been looking through the Unity3D forums for information and answers about creating a basic inventory system. The analogy that I was trying to work towards was a system more akin to Worlds of Warcraft, where the player is looting objects such as chests or dead opponents rather than picking up objects from the ground, and discarding objects would simply destroy the item rather than “drop” the item back  into the game as a newly instantiated GameObject.

From my search, three threads stood out:

http://forum.unity3d.com/viewtopic.php?t=11865    Der Dude

http://forum.unity3d.com/viewtopic.php?t=46222    Alexwilds

http://forum.unity3d.com/viewtopic.php?t=51475    stneas

All three of these systems deserve your time and analysis as they all have different approaches to creating an inventory system. (more…)

Mosquito

MosquitoWebSplash2

Trains are not enough!

We went to visit the de Havilland Aircraft Heritage Centre,  which is surprisingly near where we live.

Now Beanie-Ben is hooked.

Everyday he wants me to show him the “mosquito airplane”.

He’s only a year and a half old!

Youtube can supply a few good images and flyby’s of this lovely aircraft, but it’s not that transportable.

So, to make things easier to handle, I built him one in Blender, and using Unity, loaded it on my iPhone:

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Simple iPhone Calibration

Quaternion

For Moonbase: Lander I needed a way to calibrate the starting or neutral position of the device in a manner that could be stored and re-used during game play.

I looked on the Unity3D forums, and found this thread:

http://forum.unity3d.com/viewtopic.php?t=15684

… where Sandoze, from Fuel Games posted their solution.

 

I converted this from C# to Unity.js, and later modified it with the help of Neil Carter (NCarter) on the #unity3d irc channel.

And this is what I finally came up with:

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Beanie Bens Wild West Train Ride!

BBWWTR-Splash

My son, Beanie-Ben, (who is about 1.5 years old) has been going through a sudden interest in anything with wheels. (Is that too surprising or uncommon?) Busses, Ambulances, and now of course TRAINS!

SO, the other night, I spent a couple of hours in Blender and I made a train.

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