"2013" Posts

Parameter vs Argument

ParameterVSArgument

What’s in a name? I hear people talking about, or more likely arguing over, whether it’s a bracket or a brace; whether it’s a method or a function; whether it’s a parameter or an argument… And, frankly, most people seem to get it wrong.

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The Cauldron – A random dungeon generator (Part 2)

CauldronPt2-Splash

As I continue to scratch the itch compelling me to make a randomly generated dungeon, I’ve pushed this system far enough to make random rooms & corridors connected by doors.

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Avoid Compilation with Webplayer Templates

CompilePhail

Have you ever wanted to simply disable a script while you were developing your project?

WebplayerTemplates is the answer.

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Resources for People Getting Started (Community)

CommunitySplash

I started a “quick” post on Resources for People Getting Started with Unity. That post grew to an unweildy size.

That’s fantastic! It means that Unity users have a ton of resources at their finger tips.

To make the post more manageable, I reduced it to simply talking about assets and asset sites. Now I’m spinning off information that didn’t fit into that original post.

This one is on the community resources available to Unity users.

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The Cauldron – A random dungeon generator (Part 1)

The-Cauldron-SplashThere are these points in one’s development lifetime where one must try to make certain things… just to see if one can do it. The Fantasy Role Playing Game, The Networked Game, The Randomly Generated Dungeon…

Yes, I’m fussing with making a procedural dungeon…

Is this like chicken pox? Something that passes after a while and if you don’t scratch too much it won’t scar that bad?

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Heads or Tails? Flipping a coin

Coin

How do you flip a coin? In code? Elegantly?

I don’t mean the model, but returning a random boolean value?

Well, it’s not that simple… or, really… it is.

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