Message Manager for EZGui
MessageManager 1.1 is now available.
MessageManager can be purchased from The Ant Ranch’s eStore for $9.99, or directly from Unity’s Asset Store, downloaded straight into your EZGui licensed project.
InventoryManager 2.0 is in the asset store! And available here on our eStore!
As a bonus, all of the assets seen in the image above are available to the developer to get started, including sample icons, piles of gold, weapons, and an animated chest to loot!
I find that on the occasion that I need to report a bug in Unity (which for me is usually reporting documentation issues), it can be annoying to see two identical icons when swapping between applications using keystrokes (<cmd> + <tab>).
By default, both Unity and the Unity Bug Reporter share the same icon! o.O?
SO – I made a new icon for the Bug Reporter.
This is a link to a page on the M2H Game Studios‘ site that converts UnityScript/Unity.js to C# converter:
This is very convenient site.
I’ve been looking through the Unity3D forums for information and answers about creating a basic inventory system. The analogy that I was trying to work towards was a system more akin to Worlds of Warcraft, where the player is looting objects such as chests or dead opponents rather than picking up objects from the ground, and discarding objects would simply destroy the item rather than “drop” the item back into the game as a newly instantiated GameObject.
From my search, three threads stood out:
http://forum.unity3d.com/viewtopic.php?t=11865 Der Dude
All three of these systems deserve your time and analysis as they all have different approaches to creating an inventory system. (more…)
Trains are not enough!
We went to visit the de Havilland Aircraft Heritage Centre, which is surprisingly near where we live.
Now Beanie-Ben is hooked.
Everyday he wants me to show him the “mosquito airplane”.
He’s only a year and a half old!
Youtube can supply a few good images and flyby’s of this lovely aircraft, but it’s not that transportable.
So, to make things easier to handle, I built him one in Blender, and using Unity, loaded it on my iPhone: