"gui" Posts

Restart Buttons are easy and often overlooked!

Restart

I have the chance to play a large number of prototype games.

These can be work-in-progress, concepts, level testing, and the like.

I have a pet peeve.

The single most overlooked feature is a simple “restart” button.

 

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Message Manager for EZGui

MMTitle

MessageManager 1.1 is now available.

MessageManager can be purchased from The Ant Ranch’s eStore for $9.99, or directly from Unity’s Asset Store, downloaded straight into your EZGui licensed project.

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Inventory Manager

InventoryManagerSplash

InventoryManager 2.0 is in the asset store! And available here on our eStore!

As a bonus, all of the assets seen in the image above are available to the developer to get started, including sample icons, piles of gold, weapons, and an animated chest to loot!

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Basic Inventory and Looting System

Inventory-iPhone

I’ve been looking through the Unity3D forums for information and answers about creating a basic inventory system. The analogy that I was trying to work towards was a system more akin to Worlds of Warcraft, where the player is looting objects such as chests or dead opponents rather than picking up objects from the ground, and discarding objects would simply destroy the item rather than “drop” the item back  into the game as a newly instantiated GameObject.

From my search, three threads stood out:

http://forum.unity3d.com/viewtopic.php?t=11865    Der Dude

http://forum.unity3d.com/viewtopic.php?t=46222    Alexwilds

http://forum.unity3d.com/viewtopic.php?t=51475    stneas

All three of these systems deserve your time and analysis as they all have different approaches to creating an inventory system. (more…)