Simple iPhone Calibration

Quaternion

For Moonbase: Lander I needed a way to calibrate the starting or neutral position of the device in a manner that could be stored and re-used during game play.

I looked on the Unity3D forums, and found this thread:

http://forum.unity3d.com/viewtopic.php?t=15684

… where Sandoze, from Fuel Games posted their solution.

 

I converted this from C# to Unity.js, and later modified it with the help of Neil Carter (NCarter) on the #unity3d irc channel.

And this is what I finally came up with:

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Beanie Bens Wild West Train Ride!

BBWWTR-Splash

My son, Beanie-Ben, (who is about 1.5 years old) has been going through a sudden interest in anything with wheels. (Is that too surprising or uncommon?) Busses, Ambulances, and now of course TRAINS!

SO, the other night, I spent a couple of hours in Blender and I made a train.

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iPhone Skrollin Example

iSkrollinTitle

Overview

This is a tutorial and example project that covers a basic solution to iPhone Scrolling in Unity-iPhone, including flick and glide, margin resistance and scroll vector icon.

This tutorial will cover importing text assets that get assigned to a string variable for display in a custom sized window, and a scrolling group window containing buttons in a clickable options menu style.

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