Resources for People Getting Started (Community)


I started a “quick” post on Resources for People Getting Started with Unity. That post grew to an unweildy size.

That’s fantastic! It means that Unity users have a ton of resources at their finger tips.

To make the post more manageable, I reduced it to simply talking about assets and asset sites. Now I’m spinning off information that didn’t fit into that original post.

This one is on the community resources available to Unity users.


The Cauldron – A random dungeon generator (Part 1)

The-Cauldron-SplashThere are these points in one’s development lifetime where one must try to make certain things… just to see if one can do it. The Fantasy Role Playing Game, The Networked Game, The Randomly Generated Dungeon…

Yes, I’m fussing with making a procedural dungeon…

Is this like chicken pox? Something that passes after a while and if you don’t scratch too much it won’t scar that bad?


Heads or Tails? Flipping a coin


How do you flip a coin? In code? Elegantly?

I don’t mean the model, but returning a random boolean value?

Well, it’s not that simple… or, really… it is.


A simplified Black Hole


For Space Duel, I wanted to make a black hole… one that would bend the trajectory of the shots in the game and attract or swallow the player’s spaceship.

This is what I created to make a simple arcade-style gravity well.


The most simple tutorial ever

Unity2LightspeedI am often asked how a new user can get started the fastest.

The first place I send people to who are new to Unity is the Learn section of the Unity Website. Here the new user can find links to the video tutorials, live training, documentation and the community.

If, however, this is not fast enough for you, you can try the following tutorial. This will walk you through the most basic steps needed to make a working scene in Unity and uses many of the most basic elements found in a Unity project.


Free Live Online Training from Unity Technologies


Unity Technologies presents free live online training.

After two years in the making, we now have a real and proper page on the Unity web site.